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Quote:AMD’s DGF SuperCompression reduces asset size for future GPU support
![[Image: AMD-DGF-SUPER-COMPRESSION-HERO-1200x624.jpg]](https://cdn.videocardz.com/1/2026/05/AMD-DGF-SUPER-COMPRESSION-HERO-1200x624.jpg)
AMD has released DGF SDK 1.2, adding a new feature called DGF SuperCompression. The update is aimed at reducing the storage footprint of geometry data used by Dense Geometry Format, AMD’s block-based compression format for dense meshes. This is a follow up to our previous coverage from last year.
Dense Geometry Format, or DGF, is designed for future GPU architectures with direct hardware support. AMD explains this as a hardware-friendly format for geometry compression, while the current SDK remains open source and supports all GPU vendors through DirectX 12 and Vulkan.
The new DGF SuperCompression, or DGFS, is not directly consumed by hardware. Instead, it acts as a smaller storage format for DGF data. AMD says DGFS can exactly reconstruct the original DGF blocks and can also decode to conventional vertex and index buffers, which allows the same assets to run on non-DGF hardware.
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