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08 December 25, 08:49
Quote:WebGPU could bring AAA games to browsers in 2027
![[Image: WEBGPU-HERO-1200x624.jpg]](https://cdn.videocardz.com/1/2025/12/WEBGPU-HERO-1200x624.jpg)
WebGPU has cleared its last big hurdle. The new GPU API is now enabled in stable releases of Chrome and Edge on Windows, macOS and ChromeOS, Chrome on Android, Firefox on Windows and macOS, and Safari on macOS, iOS, iPadOS and visionOS. In practice that gives developers a single GPU API they can target across all major browser engines.
WebGPU is the successor to WebGL and is built on top of modern native APIs like Direct3D 12, Metal and Vulkan rather than OpenGL ES. It exposes a low level model for buffers, textures and command buffers, plus its own shading language WGSL. That design gives engines more predictable performance and better access to current GPU features than WebGL ever did.
![[Image: WEPGPU-GAME-850x420.jpg]](https://cdn.videocardz.com/1/2025/12/WEPGPU-GAME-850x420.jpg)
Source: Projectprismatic
The API is not just for drawing triangles. WebGPU includes compute shaders so JavaScript and WebAssembly code can run data parallel workloads such as physics, simulation or machine learning directly on the GPU. Libraries like ONNX Runtime Web and transformers.js already tap into this to run model inference in the browser on the client GPU, which cuts latency and keeps data local.
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