Installing Windows on an Xbox One APU: The Chuwi Aerobox Review
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Ever since consoles moved to the same underlying architecture as modern desktop computers, there has always been an underlying question as to whether those same processors could run regular desktop computer versions of Windows, and subsequently be used for more than just gaming. We’ve had to wait a long while, but for whatever reason one of the 8th Generation Console processors is being enabled for the (mass) market, and the first to jump on that game is the Chuwi Aerobox. We can install Windows, and it’s a crazy ride.

Set the Scene: Consoles on x86

The concept of the modern console built on the same x86 architecture as desktop and gaming PCs came into effect with the 8[sup]th[/sup] Generation of consoles – we’re talking the Playstation 4 and the Xbox One, both of which used the semi-custom services of AMD to build specific processors for these machines.

These consoles originally came to market in November 2013, within a week of each other. However, in order to design processors for them, the design had to begin several years earlier, especially when dealing with both the nature of console processor design, as well as the custom additions that both Sony and Microsoft wanted for their specific platform. At the time, Sony wanted more graphics hardware and used GDDR5, while Microsoft opted to enable high-speed eSRAM for its graphics instead.

As the design for these processors would have started in the 2010 timeframe, we are well before any dreams of AMD designing Ryzen. At the time AMD had two CPU core designs that were worth some merit: Bulldozer cores, with its 1 core/2 backend design that has since been branded a large dumpster fire for the company, or Jaguar cores, aimed more for the low power/high efficiency market. Weighing in the performance target of this generation of consoles, both companies decided on having eight Jaguar cores.

Performance Dichotomy: Standardized vs Generalized

One of the key tenets for a console is a fully controlled hardware ecosystem and software stack. Even though the hardware is built as a middle-of-the-road at the time of console launch, the console manufacturer has full control over the software, the virtualization, the drivers, and anything extra special embedded into the silicon. This allows game developers, and specifically game engine developers, to optimize their software platform for a very strict hardware design. It also allows the driver stack to be super thin, reducing latency and increasing throughput.

This is different to the gaming PC market. Because a gaming PC can vary wildly in processor performance, graphics performance, memory performance, storage performance, and even network performance, any performance or fidelity requirements on game developers for the desktop PC market are consistently moving targets. We often find that game developers will define ‘minimum’ and ‘recommended’ specifications to get a desired level of performance with a title.

It is very often clear to see that over the lifetime of a console generation, developers will get more out of the standardized hardware in a console than if it was the same hardware in a generalized platform like a gaming PC. This is why the 8[sup]th[/sup] generation console market was able to use eight efficiency Jaguar cores, rather than going for the higher performance cores on the market.

This means that if we get a console processor and use it in a gaming PC platform, there’s going to be a very distinct performance difference. This is very much worth bearing that in mind as we go through this review.

Enter the Chuwi Aerobox

To be honest, I was surprised when we started hearing about a number of APU listings finding their way onto benchmark websites in early 2019. First of all we saw the A9-9820, then the RX-8150 and the RX-8120 pop-up, with core configurations and graphics counts near to those of the Xbox One variants. There were obvious rumors going around that an Xbox One-like PC design was in the wings, which obviously create a large number of questions as to where the processors were sourced, what the memory configuration would be, and then subsequently if the performance was good or useful. Eventually a few leaked images of a potential motherboard came to market at the time, and it was discovered that the manufacturer Chuwi was behind it.

Chuwi is a system manufacturer from China, and we’ve reviewed a good portion of their hardware. The company jumped onto our radar in 2017, with the 14.1-inch Chuwi Lapbook, a low-end Netbook competitor. The Lapbook 12.3 a few months later attacked a more premium market at an eyewateringly low price, and ever since then Chuwi has been testing the market with some interesting and different designs. For example, Chuwi was one of the only companies to enable Kaby Lake-G in a small form factor PC (Kaby Lake-G was where where Intel paired its Kaby-H 45W processor with a semi-custom AMD GPU in the same package, it was crazy), called the Hi-Game.

Now Chuwi was set to tempt us with this new ‘Aerobox’. To be honest, over time, exact information about the Aerobox was thin, and Chuwi were not making any public announcements. We learned through a number of sources that the Aerobox was eventually going to be targeted at the Japanese market, which in itself is a very unique market for PCs. In Japan there tends to be a skew for very small form factor, esoteric builds, with the focus far more on utility than performance.

We reached out to Chuwi in early 2020 for a sample. Our contacts there explained that the Aerobox was not ready for launch at the time, as it was going through a lot of revisions. We had no reason to not believe the company, however as months rolled on, there was a part of me that has continually wondered if the reason for the long time between leak and launch (as well as limited launch in the JP market) was something to do with restrictions placed on such a console processor being made available for the PC market. Either Microsoft didn’t want it out (or didn’t know about it), or there was something else – perhaps they were waiting for the new consoles to come out.

Up until August, I was emailing once every 4-8 weeks, requesting an update. Because our contact at Chuwi has changed about six times in the last two years, it has been difficult to build rapport with any one individual. This is important because normally a company isn’t too keen on sampling a product outside of its intended sales region, as it would often not be worth the additional sampling overhead. It was that lack of rapport that was perhaps behind the reason why our Chuwi contact outright told us that the company was not intended to sample outside of the JP region. I pleaded the case for AnandTech, our unique style of coverage, and our PR contact did a great job arguing the case internally, and we got the thumbs from the Aerobox product manager. A few weeks later, the Aerobox arrived. (Unfortunately it has been passed down my review schedule a fair bit with recent CPU launches and other coverage needing attention – I have offered my apologies to Chuwi for the delay.)

This is it. The Chuwi Aerobox is a small form factor PC, designed to look like a console. The dimensions are very similar to the older consoles, coming in at 288 x 236 x 50 mm, which is actually slightly smaller than the Xbox One S itself (295 x 229 x 64 mm).

Over the next few pages, we will tear down the unit, and also go through some benchmarking. But first, what APU did we get?
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