Intel Moving to Chiplets: ‘Client 2.0’ for 7nm
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One of the more esoteric elements of Intel’s Architecture Day 2020 came very near the end, where Intel spent a few minutes discussing what it believes is the future of some of its products. Brijesh Tripathi, VP and CTO of Intel’s Client Computing group, laid out a vision about the future of its client products in the 2024+ future timeframe. Centered around Intel’s 7+ manufacturing process, the goal was to enable ‘Client 2.0’ – a new way to deliver and enable immersive experiences through a more optimized silicon development strategy.

Chiplets aren’t new, especially with recent launches from Intel’s competitors, and as we move into more complex process node development, the era of chiplets enables faster time-to-market as well as better binning and yields for a given product. The key is enabling how those chiplets fit together, and at which points it makes sense to mix and match the relevant ones. Intel has spoken about this before in a more generalized context, at its Technology and Manufacturing Day 2017, as shown in the carousel image at the top.

The goal here is to mix and match which process nodes work best for different parts of the chip. Intel seems set to realize this vision starting with its 7nm platform. At Architecture Day 2020, Brijesh Tripathi showed this slide.

On the left is a typical chip design – monolithic with everything it requires. For Intel’s leading edge products, these take 3-4 years to develop, and bugs are found in silicon by both Intel initially and then later by Intel’s partners as they can ramp up the silicon-on time by a a few orders of magnitude.

In the middle is a basic chiplet layout, similar to that slide from 2017, where different functions of the die are split into their own modules. Assuming a consistent interconnect, there are some reuse of the silicon elements, such as AMD using the same core compute dies in client and server. For some semiconductor companies (except Intel), this is where we are.

On the right is where Intel sees its future. Instead of having a single digit number of chiplets in a product, it envisions a world where each IP can be split into multiple chiplets, enabling products to be built with different configurations of what works for the market. In this instance, a chiplet might be a PCIe 4.0 x16 link – if the product needs more, it simply adds in more of these chiplets. Same with memory channels, cores, media accelerators, AI accelerators, Ray Tracing engines, crypto accelerators, graphics, or even as far down as SRAM and caching blocks. The idea is that each IP can be split and then scaled. This means that the chiplets are tiny, can be built relatively quickly, and bugs should be ironed out very quickly.

In this diagram, we are treated to Intel’s long term vision for the client – a base interposer with an in-package memory (something like an L3 or L4) that can act as the main SRAM cache for the whole die, and then on top of this we get 24 different chiplets. Chiplets can be graphics, cores, AI, Media, IO, or anything else, but they can be mixed and matched based on what is needed. A content creator might want a balance between some good graphics acceleration and compute, while a gamer might want to focus purely on the graphics. A corporate client or workstation might need less graphics and more for compute and AI, whereas a mobile version of the chip will be heavily invested in IO.
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