Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Analyzing Intel’s Discrete Xe-HPC Graphics Disclosure: Ponte Vecchio, Rambo Cache, an
#1
Information 
Quote:
[Image: caro_678x452.jpg]

It has been a couple of weeks since Intel formally provided some high-level detail on its new discrete graphics strategy. The reason for the announcements and disclosures centered around Intel’s contract with the Department of Energy to build Aurora, an exascale supercomputer at the Argonne National Laboratory. The DoE and Argonne want developers clued into the hardware early, so when the supercomputer is deployed it can be used with as little ‘learning time’ as possible. This means Intel had to flesh out some of its strategy, as well as lift the lid on its first announced discrete GPU product. Only time will tell if it’s a bridge too far, or over troubled water, but today we know it as Ponte Vecchio.
Intel On Discrete Graphics: A Quick Recap

While Intel has had a graphics portfolio for a couple of decades, those graphics solutions have been limited to embedded graphics and integrated graphics solutions. There was a slight attempt to move into the graphics space and play with the big boys, with the Intel i740, however that was a long time ago. Intel’s current graphics architecture, called ‘Gen’, is currently in use in hundreds of millions of mobile devices, and is present in a substantial number of desktop processors, even if a discrete GPU is being used instead.

Intel has had high hopes for the graphics space before. Known as ‘Larrabee’, Intel attempted to engineer what was essentially x86 based graphics: using wide vector engines based on the same code path as Intel CPUs, the idea was to provide high-end graphics performance with the ease of programming in standard CPU code. While that product did actually run a number of graphics demos over the years, the hardware ended up being put to use in the high-performance computing market, where some developers saw the use of five-dozen 512-bit wide vector units absolutely fantastic for their simulations. This was the birth of AVX-512, which has lived on and now in Intel’s Xeon Scalable CPUs as well as consumer-grade Ice Lake laptop processors. The product that ‘Larrabee’ ended up as, Xeon Phi, scored a number of supercomputer wins and originally the Xeon Phi ‘Knights Hill’ product was destined to be put into Aurora in 2020. However the Xeon Phi program only lasted a few generations, with the final ‘Knights Mill’ hardware not being widely deployed and subsequently put to pasture.

Fast forward several years, and some management adjustments, and Intel has decided once again to enter the big graphics market. This time they’re going with something more conventional, something that looks more like a traditional graphics design. While the project started somewhere around three years ago, the big announcement that Intel was serious was when the company hired Raja Koduri, AMD’s Chief Graphics Architect in December 2017, and then Jim Keller, renowned SoC Guru. Raja Koduri’s title, Chief Architect, and his two decade of experience in building graphics solutions at AMD and Apple showcased how serious Intel was with this.

Since December 2017, Intel hasn’t said much about its new graphics plans. Under Ari Rauch, notable marketing figures and analysts were hired to be part of the team. Intel disclosed at its Architecture Day in December 2018 that the graphics solutions it would offer would be a full top-to-bottom implementation, covering low power integrated graphics all the way to the high-end. At the time Intel stated there would be two main GPU microarchitectures, all building from the ‘Xe’ architecture. Xe is meant to stand for ‘eXascale for Everyone’ (rather than x^2.718), with the marketing message that Intel wants to put high-end performance and efficiency anywhere it can.

As part of HPC DevCon, and Intel’s announcement with the DoE/Argonne, the veil was lifted, and we were told very slightly more than just the high level information. We were lucky enough to speak with Raja Koduri in a worldwide exclusive for the event, as his first official 1-on-1 interview since he joined Intel. It is worth a read and gives his perspective on a lot of ideas, as well as some of the decisions he has made.

This article is going to dive into Intel’s HPC DevCon disclosures about their graphics strategy. Here we are going to cover some of the blurb about Intel’s big plans, the new ‘third’ microarchitecture in Xe called Xe-HPC, the new GPU product ‘Ponte Vecchio’, Intel’s new Memory Fabric, a breakdown of the oneAPI software stack as presented, and what all this means for the rest of Intel’s graphics platform.

Exascale for Everyone

Intel says that it is hard not to notice the ‘insatiable’ demand for faster, more power efficient compute. Not only that, but certain people want that compute at scale, specifically at ‘exascale’. (It was disclosed at a high-performance supercomputing event, after all). For 2020 and beyond, Intel has designated this the ‘Exascale’ era in computing, where no amount of compute is good enough for leading edge research.

On top of this, Intel points to the number of connected devices in the market. A few years ago analysts were predicting 50 B IoT devices by 2020-2023, and in this presentation Intel is saying that by mid-2020 and beyond, there will be 100 billion devices that require some form of intelligent compute. The move to implementing AI, both in terms of training and inference, means that performance and computational ability have to be ubiquitous: beyond the network, beyond the mobile device, beyond the cloud. This is Intel’s vision of where the market is going to go.
...
Continue Reading
[-] The following 1 user says Thank You to harlan4096 for this post:
  • Toligo
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)
[-]
Welcome
You have to register before you can post on our site.

Username/Email:


Password:





[-]
Recent Posts
AWZ Screen Recorder
AWZ Screen Recorder ...zevish — 11:05
Website X5 Go 2024.1
Website X5 Go 2024.1...zevish — 09:32
Apple's rules to allow third-party app ...
Apple has announ...alison30 — 09:28
Intel: Microsoft AI PCs need a Copilot K...
Microsoft hopes th...harlan4096 — 08:55
Synchredible 8 Professional Edition v8.2...
          Synchredib...zevish — 08:54

[-]
Birthdays
Today's Birthdays
No birthdays today.
Upcoming Birthdays
No upcoming birthdays.

[-]
Online Staff
There are no staff members currently online.

>